November 2, 2025

Delight Dine-In

A case study exploring how digital reservations reduce uncertainty and wait times,

resulting in a scalable, user research driven mobile solution.

Year

2025

Client

Self Initiated

Category

Mobile App

Duration

10 - 12 Weeks
User Pain Points
  • Users often experience long waiting times at restaurants during peak hours, which leads to frustration and wasted time.

  • There is no clear visibility of table availability, forcing users to guess or visit multiple restaurants.

  • Users rely on calling restaurants or walking in to check availability, which feels inconvenient and inefficient.

  • Last minute unavailability and poor coordination result in a stressful and unpredictable dining experience.

Solution

Delight Dine-in is a table reservation app that allows users to discover nearby restaurants, check real-time table availability, and reserve tables in advance. The app simplifies the dining experience for users while helping restaurants manage reservations, reduce wait times, and optimize table utilization through a centralized system.

Target Audience
  1. College Students & Young Adults

    Frequently dine out in groups and look for quick, affordable options.

  2. Families

    Prefer advance reservations to avoid waiting with children.

  3. Working Professionals

    Busy schedules, prefer planned dining without waiting.

  4. Restaurant owners and Managers

    Need better control over reservations and table management.

Approach

User centered design approach, starting with understanding real dining problems through research, validating assumptions with data, and iteratively designing solutions. Each design decision was backed by insights from qualitative and quantitative research, ensuring the solution addressed real user needs rather than assumptions.

Design Thinking
  1. Empathize: User research and User interview

  2. Define: User persona and Empathy map

  3. Ideate: Card sorting, User flow and Information architecture

  4. Design: Wireframes, Visual design and Prototype

  5. Test: Tested usability and Refined the experience

Empathize Phase

Qualitative Research

To understand real dining behaviors and frustrations, I conducted one-on-one qualitative interviews with 8 participants, including working professionals, students, and frequent diners. The interviews were informal and conversational in nature, conducted with friends, peers, and people who regularly dine out, allowing me to gather honest insights based on their real experiences rather than scripted responses.

Interview Questions
  • How do you usually decide where to eat?

  • Have you ever waited long for a table? How did it feel?

  • Do you prefer walk-ins or advance reservations? Why?

  • What frustrates you the most while dining out?

Key Insights
  • Users dislike uncertainty about waiting time.

  • Many people check multiple apps or call restaurants directly.

  • Peak hours cause anxiety and poor dining experiences.

  • Users want a simple, quick reservation process without phone calls.

Quantitative Research

To validate the assumptions identified during qualitative research, I conducted an online survey with 50 participants using a structured questionnaire. The survey focused on understanding dining frequency, waiting time experiences, reservation preferences, and attitudes toward using digital solutions for table booking. Close-ended questions with agree/disagree response options were used to collect measurable data and identify common behavioral patterns among users

Key Insights
  • Most users prefer reserving tables in advance

  • Real-time table availability is highly valued

  • Phone based reservations are perceived as inefficient

  • There is a strong opportunity for a digital reservation solution

Define Phase

User Persona
Empathy Map

Ideate Phase

User Flow
Card Sorting

Designer led open card sorting based on research insights and common user behavior patterns.

Key Insights

  • Booking related features belong on the home screen.

  • Reservation history aligns naturally with the profile section.

  • Simple and familiar labels improve clarity.

Information Architecture

Design Phase

Paper Wireframe
Mid Fidelity
High Fidelity
Visual Design

Test Phase

Usability testing was conducted on interactive prototypes to evaluate task flow clarity and booking efficiency, leading to refinements that improved navigation simplicity and reduced friction in the reservation process.

  • More Works More Works

Let's Work

Together

Based in Bengaluru,

Karnataka, India

Ui/UX Designer

+Framer Developer

I design clean, user centered digital experiences as a UX/UI designer and Framer developer. If you’re building something meaningful, let’s connect and bring it to life.

Let's Work

Together

Based in Bengaluru,

Karnataka, India

Ui/UX Designer

+Framer Developer

I design clean, user centered digital experiences as a UX/UI designer and Framer developer. If you’re building something meaningful, let’s connect and bring it to life.

Let's Work

Together

I design clean, user centered digital experiences as a UX/UI designer and Framer developer. If you’re building something meaningful, let’s connect and bring it to life.

Let's Work

Together

Based in Bengaluru,

Karnataka, India

Ui/UX Designer

+Framer Developer

I design clean, user centered digital experiences as a UX/UI designer and Framer developer. If you’re building something meaningful, let’s connect and bring it to life.